VD

Hi, I'm Vlad

Product Designer

I've been designing digital products for 7+ years — the last four deep in fintech, across consumer, business, and internal platforms — usually owning the problems that sit between product design, design systems, and engineering. I bring structure to ambiguity and turn design into something teams can actually ship from.

Based in Lisbon · Local contract in Portugal & remote (B2B, EOR)

Selected work

Banking platforms, design systems, and the Figma tooling built to ship them — case studies with the reasoning, not just the screens.

Principal

Principal

Built a Figma intelligence layer that audits design systems, captures semantic metadata, and gives teams a shared source of truth for component status, usage, and documentation.

Figma PluginDesign SystemsAI & LLMs+1
Design System

Design System

Built a comprehensive design system from scratch with 80+ components, multi-level tokenization, and full documentation for Anorbank's mobile banking app.

FigmaDesign TokensAtomic Design+1
Home Page Redesign

Home Page Redesign

Redesigned the main screen of the banking app around usability testing, interviews, and behavioral data — part of the product's shift from a utility payments tool to a daily-use financial app.

UX ResearchPrototypingData Analysis+1
DevPal

DevPal

Designed and built a Figma Dev Mode plugin that makes component readiness, implementation progress, code paths, and changelogs visible during developer handoff.

Figma Dev ModeDeveloper HandoffDesign Systems+1

Work Experience

Leading the design of a unified frontend system for one of the country's largest banks, consolidating multiple internal products into a single high-load web interface. Architecting a proprietary design system with advanced Figma features (slots), focusing on scalability. Developing custom Figma utility plugins — including Principal, a design-system intelligence layer — that use AI to automate token management and design QA. Driving cross-functional alignment by hosting workshops for devs and analysts.

Evolved a design system serving B2C, B2B, and web products, unifying the design language across all three platforms. Built a custom Figma plugin that removed manual token sync from the design-to-code workflow entirely — and turned engineering into advocates of full multi-level tokenization. Designed the B2B merchant experience (in-app business registration, POS setup) and commissioned deep-dive merchant research from the newly formed research team. Collaborated tightly with PMs, QA, and engineering, often catching frontend UI bugs and proposing code-level fixes.

Led the overhaul of a legacy design system for a mobile bank with 4M+ registered users, designing and documenting 80+ components from scratch. Redesigned core daily banking flows (Main Page, Payments, P2P) based on mixed-method UX research with real customers. Created functional prototypes and built a JSON/HTML export tool to simplify developer handoff.

Deliberate creative chapter between product roles: together with the mocfest team, co-created and produced WECOSMOS — at the time the country's largest multimedia art festival (two editions) — owning production, exhibition curation, the light show, and identity, while helping grow the organization itself; art-directed other festival projects. British Council Creative Producers alumnus (trained at Manchester International Festival). Hands-on period with 3D, generative imaging (StyleGAN, later Flux/ComfyUI), and electronics for installations — skills that now power my AI-assisted design tooling.

Built the company's first design system (150+ components). Designed core web products including the domain marketplace and user accounts. Worked in distributed teams across the UK and US.

Skills

Core
Design Systems
Design Engineering
UX Research
Functional Prototyping
Tech
HTML / CSS / JS
Python
Figma Plugins
AI Workflows
Tools
Figma
Rive
Blender
After Effects
LinkedIn
Telegram